2026.06.25 Update Notes (v1.2.16) (Eng) | MonMon Masters Service Center
MonMon Masters Service Center UPDATE NOTE
2026.06.25 Update Notes (v1.2.16) (Eng)


Hello, this is the MonMon Masters Development Team.

The valuable feedback our Masters share with us is always a powerful driving force that keeps our development team moving forward. Today, we bring you news of bug fixes and balance adjustments for a more comfortable and well-balanced play environment. Please look forward to what's coming next for MonMon Masters!


📢 v1.2.16 Content Update Notice

The new version (v1.2.16) containing new content and convenience features has completed app store review, and a "no-maintenance store update" has now been distributed without any separate server maintenance.

We recommend visiting the store you use (Google Play Store / Apple App Store) right now to update the game to the latest version.


[Content Open Schedule]

  • All update content except for the 2 new MonMon: Applied immediately upon completing the app update from the store
  • 2 new MonMon content: Opening on July 16 at 16:00 (KST)





2 New MonMon Released

New MonMon have been discovered — 1 of Legendary grade and 1 of Epic grade — ready to take on new adventures and raid challenges.

  • [Legendary] Briarqueen: Control Type / Ranged / Plant Race
  • [Epic] Bonemaster: Support Type / Melee / Undead Race



Bug Fixes

  • An issue where passive skills were not activating upon resurrection has been fixed

    • Affected MonMon: Sonicbat, Monkydong, Owlcham, Pungdol, Kkamungchi, Tugubul
    • Details: An issue where certain passive skills were not activating correctly when a MonMon died and was resurrected has been fixed.


  • An issue where global stat buffs were not being applied has been resolved.

    • Arena tier bonus stats
    • Temple of Guardian bonus stats
    • Bonus stats based on region clear badges
    • This issue was confirmed to have been missed during combat improvements in a previous version.
    • These will be applied normally again starting from this version.


  • Skill display error fix and value adjustment for certain MonMon
    • Affected MonMon: Monkydong, Tugubul

    • Details

      • Damage per debuff was displayed as 17% (actual value was 35%)
      • Damage increase per debuff value adjusted (35% → 25%)
    • Director] Kang Message

      A display error was identified in the "Damage increase per debuff" skill of Monkydong and Tugubul.

      → The previous display showed "+17% per debuff" / The actual applied value was "+35% per debuff"

      Furthermore, the 35% damage per debuff of Monkydong and Tugubul was determined to be excessively high when considering overall MonMon balance. In order to preserve the identity of both MonMon while maintaining balance with other MonMon, the value has been adjusted to "+25% per debuff."

      We apologize for the confusion caused by our failure to catch this error during the review process. Going forward, we will conduct thorough checks to reliably maintain the balance of MonMon Masters.


Other Improvements


* Fixed projectiles to travel toward the body instead of the feet.

* Fixed an issue where related display text was not appearing correctly during the Runestone Unlock Free Event period.

* Resolved other issues where text readability was poor.

* Improved the Club Raid reward box to display the amount of damage dealt by the player.

* Improved the Club Shop to show a confirmation popup upon purchase.

* Fixed an issue where text was displaying incorrectly in the Crystal Synthesis window.


Official Discord Announcement

As we wrap up this update note, we would like to share the sincere intentions of our development team and our promise for future operations with the Masters who cherish MonMon Masters.

The MonMon Masters development team avoids chasing short-term results or one-off operations. Above all else, we believe the most important thing is ensuring that our Masters' precious time and love are never wasted — by building a "sustainable game" and a "MonMon Masters that players can trust and enjoy for the long haul."


To realize this long-term vision together with our Masters, we are officially launching the full operation of our Official Discord.

The newly revamped Official Discord is more than just a channel for announcements — we plan to build it into a comfortable space where the development team directly listens to and responds to the voices of our Masters. Special events and rewards exclusively for our Discord Masters will also be prepared on a regular basis.


Every piece of honest feedback our Masters leave behind is a precious foundation that helps us build a better game. We sincerely ask that you join us on the long journey ahead for MonMon Masters.


Join the Official Discord: https://discord.com/invite/nZuzRGNyQa (Click)


We will always stay true to our original vision and continue to strive to bring our Masters a polished and enjoyable MonMon Masters experience.


Thank you.

— MonMon Masters Development Team