
Hello, this is the MonMon Masters development team.
We would like to express our deepest gratitude to all the Masters who have always shown MonMon Masters such warm interest and love. In this v1.5 update, the climbing-style content 'Abandoned Tower' opens its doors, putting the entire team of MonMon you have lovingly raised to the test. Alongside it, Global Chat and the Battle Pass are being added, allowing you to connect with Masters from around the world.
With this update, we are carrying out a major overhaul of core combat systems, including the stat calculation formula and buff-resolution logic. This is meant to create a healthier combat environment where a wider variety of MonMon can be used strategically, but as a result, meaningful changes may occur in the perceived performance of MonMon you have long relied on, as well as in team-building approaches. To ensure smooth play, please be sure to review the detailed 「Combat Balance Adjustments」 section at the bottom of this notice.
📢 v1.5 Content Update Rollout Notice
The new version (v1.5), which includes new content and combat system changes, has passed app store review and will be released as a "no-maintenance store update," without any separate server maintenance. We recommend visiting the store you're currently using and updating the game to the latest version.
[Content Opening Schedule]
New Content: Abandoned Tower
An ancient, ruined tower inhabited by a colossal Legendary MonMon newly opens its gates.
3 New MonMon

The 3 newly joining MonMon each have a clear role where they shine, so set your goals according to your own strategy.
[Legendary / Attack / Ghost] Bonelet → Barone → Baronarch
[Epic / Control / Poison] Venlet → Venswift → Toxbeak
[Epic / Defense / Electric] Voltie → Voltoid → Voltitan
New Systems: Global Chat & Battle Pass
Global Chat
Battle Pass

Convenience Improvements
Combat Balance Adjustments
1. Adjusted the calculation formula for abilities that increase/decrease stats in battle
Under the previous method, the more stat increase/decrease effects stacked, the more the final result inevitably ballooned. Left as is, only a small handful of specific combinations would remain the "correct answer," and content difficulty would inevitably be balanced around those combinations, so we changed the formula.
2. Shield Buff Renewal
Previously, it made no difference who applied a Shield — the result was always the same. Since the caster's stats were not reflected at all, there was little reason to invest in raising MonMon with Shield abilities, and each MonMon's individuality didn't come through. With this change, it becomes clear which direction to raise a MonMon with Shield abilities, and the more you invest in it, the larger the Shield value becomes. The base stat used is noted in the skill description.
3. Changed How Buff Removal Is Resolved
Under the previous method, results varied widely even when the same skill was used in the same situation. The more Buffs a target was carrying, the more often you'd get a middling result where only some were stripped away, making it hard to plan Buff Removal into your battle strategy. We changed this to a single, all-at-once resolution so success and failure are now clearly determined. As a result, Buff Removal abilities become more reliable, and the value of the RES stat, which guards against it, becomes clearer as well.
4. Adjusted the Criteria for Current-HP-Based Targeting
With the previous method, "current-HP-based targeting" often ended up selecting a target different from what was originally intended, so we adjusted the criteria to fix this.
5. Red Crystal Island Dungeon Balance Adjustment
This Dungeon was intended to be cleared by reducing or ignoring the boss's DEF, but the boss's DEF was excessively high, making it harder to clear than intended. We adjusted the boss's stats and skills so that reducing its DEF is reliably rewarded.
Cosmite's abilities have been reworked so it can be used in a wider range of Masters' strategies.

Bug Fixes & Optimization
Official Discord Announcement
The MonMon Masters development team avoids chasing short-term results or one-off operations. Above all else, we believe the most important thing is ensuring that our Masters' precious time and love are never wasted — by building a "sustainable game" and a "MonMon Masters that players can trust and enjoy for the long haul."
The Official Discord is more than just a channel for announcements — we plan to build it into a comfortable space where the development team directly listens to and responds to the voices of our Masters. Special events and rewards exclusively for our Discord Masters will also be prepared on a regular basis.
Every piece of honest feedback our Masters leave behind is a precious foundation that helps us build a better game. We sincerely ask that you join us on the long journey ahead for MonMon Masters.

Join the Official Discord: https://discord.com/invite/nZuzRGNyQa (Click)
We will always stay true to our original vision and continue to strive to bring our Masters a polished and enjoyable MonMon Masters experience.
Thank you. — MonMon Masters Development Team